Ancient Future Designs
Mouse Over 2
This mouse over is similar
to the first one.
Actually, by changing only
a few things you can achieve the results we need.
Run your mouse over the
button below.
Okay, first of all, this
little script needs three images to work.
These I have named 1 (the
button), 2 (watch here) and 2mo (it changes).
The sample script below
is for the MouseOver you see on this page, but can be adapted very easily
to suit your own graphics.
This part goes in the head
of your document. In other words, you put it in the html before the </HEAD>
tag.
<SCRIPT
language="javascript">
<!--
if
(document.images) {var inner=new Image();
inner.src="2mo.gif";}
//-->
</SCRIPT>
The
next part of the script goes wherever you wish the graphic to be seen on
your page.
<A HREF="http://members2.easyspace.com/maelgwn/index2.htm"
onMouseOver="if (document.images) document.change.src='2mo.gif';"
onMouseOut="if (document.images)document.change.src=
'2.gif';">
<IMG
SRC="1.gif" NAME="but" BORDER=0 HEIGHT=45 WIDTH=108></A> You
will need to name your image for this mouse over to work. The image that
needs to be named in this case is the 'watch here' graphic - called '2.gif'.
Looking at the code above, you can see the name 'change' in the document.change.src.
This
is the name to call your graphic. The easiest way to name a graphic is
to go into your html and after the img src tag add the name. The following
line is the html used on this page.
<img
SRC="2.gif" NAME="change" height=45 width=92>
The
reason for doing this is so the code knows which image to change. If you
don't name it, it won't work!
To
change this script to suit your graphics, all you need to do is change
where it says 1,2 and 2mo to yor graphic names. You can use the name 'change'
for the code.
My
suggestion if you are just learning Java is to name your graphics and use
the 'mo' on the MouseOver image like I have. That way it makes it even
easier for you to follow the script above.
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